Christmas has come to First Class Trouble and with it comes a series of fixes to the game.

Features
Christmas has come to First Class Trouble bearing gifts and festive hats.
Inverted mouse & look sensitivity settings (bottom of menu).
Partial controller support (UI navigation/button prompts still not supported).
Removed visual cues on sabotaged elements.
How-to-play video added to the menu (most basic rules).
“low global oxygen” warning to all players.
Improved the visual message on start game if you are a Personoid or Resident.
Characters mortal coil is sent into the cold embrace of space, upon being freed from life, within the “ Certified First-Class-Safety Airlock Ejection System™ “.
Point system that is based on deduction, deception, sabotage, cooperation and the ending of the game. (Work-In-Progress).
In accordance with the above the end high score screen is under rework and should showcase some of the above mentioned categories instead.
More Voice-over output/input options. Now you can test your microphone outputs. Push-to-talk, who is talking etc. (Work-In-Progress).
New First Class Trouble Steam icons & Logos.
You can now get drunk of the ships many drink stands.
New spectator roomba sounds.
The spectator roombas can now clean up trash after the other players - holding left mouse button.
New matchmaking sounds in menu including a loud elevator noise when game is found.
Textured the syringe stand (personoid weapon) - awaiting a larger rework.
Added some fun facts to the spectating roomba UI.
Tweaks
Reduced cooldown on airlock flush and reduced sirene playing time.
Reduced the amount of information that people receive from passenger logs.
General UI/HUD tweaks.
Shortened the game waiting time.
Only three players can now enter the final server area.
Emergency flush room now has much shorter kill-period.
Bugfixes
Fixed an issue where Microphone/VOIP did not work after joining a second game without exiting to desktop. (no need to exit to desktop after each session now).
Fixed a sound/mic issue where windows default communication was used instead of default sound device.
Airlock deliberation
- AFK/Crashed player work around in airlock deliberation. It will now randomly pick an option after 30 seconds.
- Spacing two players spaced allowed a player to not be marked as dead
Inventory properly showcasing champagne bottles
Transferring oxygen to other players should now properly work
Grabbing another player incorrectly would not give an invalid argument
Fixed bug where players could grab thin air, softlocking themself
Ragdoll should be less prone to get players stuck (not completely mitigated)
Fixed Heartbeat sound continues playing on roomba spectator mode
Now teleporting spectating roombas with players, as they move to next area (caused heavy performance issues)
Removed “low oxygen” icon on dead players
Fixed a bug where you wouldn’t get your mouse control back when interacting with a tutorial menu and pressing escape
Fixed an issue where players could not grab crouching players
Fixed a bug where two personoids could load in before everyone else and got a personoid-victory
Fixed an issue where other (not full-HD) resolutions messed up mouse controls/UI
Removed the passenger log from inventory after deliberation airlock
UI buttons for voting no longer pixelated before clicking
Loading screen correctly covers the whole screen on wide aspect ratios
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